Welcome Friend!   There are 23 Adventurers Exploring our World




Today in Eldyrwood is the 12th Day of the Planters' Moon, 510th Harvest A.L.




EVENT SPECIFICS
New Adventurers Menu
 
ADVENTURE WEEKENDS
Times:
    Arrival: If you are helping with set-up, as early as noon.
Otherwise, as early as 5 pm on Friday.
    Check-in: Friday 6pm - 9:30pm
Check-in ends when the opening meeting begins
(Be in costume and bring your weapons)
    LATE Check-in: AFTER 10pm (NO check-in 9:30pm-10pm)
(Please knock on the plot center door for late check-in)
    New Player Check-in: Friday 6-8:00 pm (new players - see below)
    New Player Workshop: Friday 8:00pm
  (Be in costume and ready to start the game)
    Opening Meeting: Friday 9:30pm
    Game Play: Friday 10pm - 2am
  Saturday 9am - 2am
  Sunday 9am - 12pm
Note: All times are approximate.
Cost:
  Preregistered: $75
  At the Door: $90
  Meal Plan: $20
  Cast: FREE (and we feed you!)
 
 
IMPORTANT RELATED INFORMATION
PREREGISTRATION:
The preferred method of registration is online with a credit card or PayPal. We understand that some people prefer not to use a credit card which is why we selected PayPal. PayPal offers the ability to link to your bank account and send digital payments.

Payment must be received within two weeks of the time you registered. If we don't receive payment, we'll remove you from the registration list so someone else can register for the event.

If the event fills before you register, you can add yourself to the standby list. If space becomes available for you, we will automatically add you to the registration list and email you notification. We use the email address in your profile to notify you, so please keep it up-to-date. You will have two weeks to pay for your registration. If less than two weeks are left before the event, you can pay us at the door (in cash only).

If you wish to use a Credit Card, or get on the Standby List please go to the Event Registration / Schedule page. You must pre-reg 2 weeks prior to the event. You may still register online after this time but you will pay the "at-the-door" price.

For all questions and concerns regarding registration, please open a HELP Request.
 
Why do we encourage preregistration? Well there are several reasons, but the main ones are ensuring your spot, planning and scheduling. Mythical Journeys is very popular and often fills up quickly. If you are not on the registration list you can not play. You can always cast though. Also, if we know who and how many are coming we can plan plot and have check in all ready for you. All in all it makes everyone's life easier and event more enjoyable.
 
IF YOU CAN'T ATTEND THE EVENT:
If you are registered for the event, or on the Standby list, you are committed to attend and to pay for the event. You can notify us at least one week before the event to have your registration canceled and payment refunded or applied to a future event. If you don't notify us at least one week before the event, you are responsible for the cost of the event. If you were registered and told us you were paying at the door, but fail to give us one week notice you still must pay for the event even if you didn't attend. If you were on the Standby list and got moved to registered and did not tell us you can not attend you must still pay for the event. You will not get points, or have your point cap raised, if you did not actually and physically attend the event. We understand that "life happens" and we will do everything we can to work with you, but you have to give us at least one week notice so we can let someone else who was waiting to get into the event know that they can now attend.

If you can not attend the event or wish to give up on being on Standby please open a HELP Request and let us know. Remember if you are on standby you have commited to us that you will come and must give the same one week notice as if you had already paid.
 
SEASON PASSES:
A limited number of season passes (for all three events of the season) will be available. If you would like the convenience of registering for all the events at once, sign up for a season pass. The total price is the same, but you will receive free Fate's Kisses.

Season passes must be paid for in their entirety within two weeks of registration, just as with single event registration.

We cannot refund payment for a single event if you sign up for a season pass except in extreme circumstances (e.g. you moved to Australia, you permanently joined cast), although payment can be forwarded to a future event if you are unable to attend one of the spring events and give us one week notice.

There will be no waiting list for season passes. If they all sell, please register for individual events instead.
 
NEW PLAYERS:
We are always glad to see new players, and we go out of our way to make sure you get started on the right foot. We ask that you arrive at the game early enough to check in (Friday 6:00-8:30pm). At check-in, you will make a character if you haven't already; receive your character card, spells, starting money, and one Fate's Kiss; and have your weapons checked. Cabin assignments will be posted before check-in, but you can also bring questions about your cabin to check-in. At 8:00 pm, we start a New Player Workshop, during which you'll see some of the important locations in the game (where is Fate, where are the bathrooms...), we'll go over the rules with you, and we'll answer any questions you might have. For the workshop, you should be in costume and ready to start the game, because at the end of the workshop... you will already be playing! The workshop does not remain in one place, so if you miss the beginning, you may not be able to find it. PLEASE give yourself plenty of time to check-in and move into your cabin BEFORE the workshop.

If you don't expect to be able to get to the game in time for the workshop, let us know by sending a HELP Request and we'll see what we can do.

You can streamline check-in by making your character in advance, on our website. If you haven't already made a profile and logged in to the site, click on Login on the menu, then click on "Create a NEW ID here" just below the Login button. After creation Login to the site and then click on My Character to get started making a character. In order for your character sheet to be printed, you need to make your character by Wednesday before the event. Otherwise, you'll have to write it out at the event (we will help).

We also ask that you take some time to familiarize yourself with our rules. Click the Rules link to browse through our entire rulebook, online! Knowing the rules lets you focus on the important stuff: the roleplaying. You may also wish to look at our Out-Of-Game Library for the Quick Start Rules and lots of useful information about the game and setting.

 
CASTING:
Casting (or NPCing as it has been called) means you play the monsters, villains, good guys, and everyday folk that the Players encounter at MJ events. Though being Cast is FREE, we ask that you please register as cast for the event, so we know how many cast we will have, and so we have enough food for everyone. We now allow folks to join the cast and "learn as they go". New Cast will be sent out with Cast Mentors that will teach them how to be the best they can be. Come and give Casting a try to see how you like the MJ experience!
 
TO REGISTER TO PLAY:
   Online: Online Registration
   Effective Immediately Mythical Journeys will no longer be accepting checks. We have moved to PayPal to replace checks.
 
WHAT DO I NEED?
This is one of the most common questions we get asked! It is easy for us to give you a list of things you will need to bring along to make your adventuring easier and more fun, but it is impossible for us to cover everything. Through experience you will learn what you need to bring versus what we suggest to bring. We have listed only what we feel might be essential.
  1. Boffer-Style weapons (as shown in our rule book)
  2. Costume (you can't live without it!) Put on your costume beforehand and run back and forth for 5 minutes. Remove anything that gets in the way or falls off. It always seems smart to carry a bunch of belt pouches, but I usually find them in my way. Can you reach your spell packets easily? Etc?
  3. Extra boots, clothing, socks, shoes (please avoid white sneakers.t-shirts, sunglasses and jeans. Bring a lot of extra socks. If they get wet it is miserable. Or bring some baggies to put over your socks before you put them in your boot. That works wonders.
  4. Gloves, thermals, wool socks. Yes you feel warm after all that running, but that is because you are losing heat and so your skin feels warm! :)
  5. Flashlight: To use in your cabin only. There is no electricity in cabins!
  6. First Aid Kit: Ice Pack (ones that do not require freezers), Ace bandages, Band aids, etc. MJ will not provide you these things for you.
  7. Food/Snacks: Otherwise you'll starve! Water (not just coke/red bull...that will dehydrate you), pre-made sandwiches in a small cooler, fruit, granola bars, pop tarts, jerky. Anything that...after being beaten up by monsters and falling in the mud...will make you happy. You will never eat as much as you bring. Note: food at the tavern costs IG money, but leave an OOG tip! The ladies pay for it themselves.
  8. Glow Sticks (for Light spells.)
  9. Insect Repellent: Bugs, yuck!
  10. Props: To make your cabin look "in game".
  11. Rule Book
  12. Shower Gear: (shampoo, shower shoes, soap, toothpaste, toothbrush, towels, etc.)
  13. Sleeping Bag (good for down to zero degrees or lower) & Pillow
  14. Spell Packets: (If you plan on being a spell caster.)
  15. Tape Player: To play medieval music in your cabin only.
  16. Tent: If you plan to sleep outdoors.
  17. Weapon Repair/Creation Kit: (duct tape, open-cell foam, scissors, etc.)

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