Welcome Friend!   There are 6 Adventurers Exploring our World



Today in Beacon's Rise is the 12th Day of the Lovers' Moon, 204th Harvest A.S.



General Questions |  Rules Questions
FREQUENTLY ASKED QUESTIONS (FAQ)
You have questions, We have answers. Let's see if they match!
Deadlines: When are the different ones?
Do I have to be a good sword fighter to play?
Do I have to have previous Live Role-Playing experience to play?
Do I have to play first before I can join the Cast?
Do you have a membership fee?
Event Registration - Change or Cancel
FOIG - What does that mean?
How big is your game site?
How do I get a rulebook?
How early can I arrive to an event?
How much fighting to roleplaying is there?
How often do you run events?
How old do I have to be to play?
How Real is an event?
I've never done anything like this before. Will I feel weird?
If you are so good why don't you have chapters all over the United States?
Is this just a guy game?
Temporary Monster Duty
Univeral Point Rewards - What can I get?
What do I do about food?
What do I do about sleeping arrangements?
What do I need to play / What should I bring?
What does it mean when a castmember tells me this: I cannot afford someone with your experience?
What is an Adventure Weekend?
What is your combat system like?
What is your magic system like?
When is preregistration due?
When will my (Help Tickets, PEL Questions, Photo Stories, Character Histories, Rumors, etc.) be Answered / Approved?
Where can I get a costume?
Why does your photo gallery have so many pictures?
Why don't you have Marshals or GMs?
 
Deadlines: When are the different ones?
Character Updating: 11:59 PM Saturday One Week BEFORE the event.

Post Event Letters: 11:59 PM Sunday Two Weeks AFTER the event to receive points. However, you are encouraged to send them in anyway as they will aide the Plot Team.

Pre-Registration: 11:59 PM Friday Two Weeks BEFORE the event. However, there is a player cap. Once that is reached you will not be able to register for an event.

Cancel or Change Registration We require at least a One Week notice to cancel or change your registration.

Scroll Craft Orders 11:59 PM Sunday BEFORE the event

Sometimes deadlines will be different. If so a post will be made to the Message Board informing everyone of what the change it.  
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Do I have to be a good sword fighter to play?
No way! By no means do you have to have had years of fencing, saber, kendo, or any type of combat training like that to participate. In fact, after a bit of sword fighting (and some practice with your friends) you will get right into the swing of battle. In no time flat you'll be able to hold your own against a few angry kobolds ;)  
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Do I have to have previous Live Role-Playing experience to play?
Mythical Journeys was developed to entertain both new and veteran Players to live role-playing. We have created a simple system to play (so new players catch on faster) filled with all the complexities that experienced gamers long for.  
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Do I have to play first before I can join the Cast?
No. While this used to be the case, we now allow folks to join the cast and "learn as they go". New Cast will be sent out with Cast Mentors that will teach them how to be the best they can be.  
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Do you have a membership fee?
We have no membership fees. To us, membership and other fees are a deterrent when it comes to playing a game. Our goal isn't to nickel and dime you to death and we feel membership does just that.  
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Event Registration - Change or Cancel
We require one week notice for changes or cancellations.

If you are registered for the event, or on the Standby list, you are committed to attend and to pay for the event. You can notify us at least one week before the event to have your registration canceled and payment refunded or applied to a future event. If you don't notify us at least one week before the event, you are responsible for the cost of the event. If you were registered and told us you were paying at the door, but fail to give us one week notice you still must pay for the event even if you didn't attend. If you were on the Standby list and got moved to registered and did not tell us you can not attend you must still pay for the event. You will not get points, or have your point cap raised, if you did not actually and physically attend the event. We understand that "life happens" and we will do everything we can to work with you, but you have to give us at least one week notice so we can let someone else who was waiting to get into the event know that they can now attend.

If you can not attend the event or wish to give up on being on Standby please open a HELP Request and let us know. Remember if you are on standby you have committed to us that you will come and must give the same one week notice as if you had already paid.  
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FOIG - What does that mean?
Find Out In Game. This means that a given question will not be answered between events. You will have to seek your answer during an event. This is after all a LIVE Action Roleplaying Game. FOIG is the reply when you are looking for in-game information that can only be discovered in-game.  
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How big is your game site?
Mythical Journeys is played on a 80 acre 4-H Camp surrounded by 1500 acres of state forest. This gives you plenty of ground to cover and a considerable amount of places to search for adventure... if it doesn't find you first!  
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How do I get a rulebook?
You can download a free PDF version of the rulebook, or purchase a print copy for $15 (or an extra-spiffy hardback with color interior art for a higher price). Click the Rulebook link on the site menu (under Rules) for more information, including links to download or buy the rulebook.  
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How early can I arrive to an event?
Players may arrive to our game site as early as 2:00pm on Friday of the event. For those interested in earning extra Universal Points we usually start setting up the event site at 12pm on Friday. We generally need all the help we can get!  
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How much fighting to roleplaying is there?
On average there is an equal amount of combat and roleplaying allowing people with different interests to find exactly what they are looking for at MJ.  
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How often do you run events?
We run six continuing* full-weekend events each year. We also hold an out-of-game Winterfeast in the winter off-season, and occasionally we run short events (either in-game or out-of-game) in the summer.

By "continuing" events we are refering to the fact each of our events tie into an ongoing plotline that carries over from event to event. This means you play the same character each event and grow with your character as your character gains new skills and abilities.  
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How old do I have to be to play?
You must be at least 18 years old to play or cast at Mythical Journeys.

Those who are 16 or 17 years old may play or cast if:
1) they have played or casted for us before, or
2) an adult family member is playing or casting for us.

In either case, participants who are 16 or 17 years of age MUST have written parental consent as well as a copy of their birth certificate or other government-issued proof of their age.  
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How Real is an event?
The entire Mythical Journeys event is as "real" as we can make it while remaining within the laws of safety and a bit of science :) The village is a rustic camp which makes the environment look authentic and everyone involved wears a costume. Real weapons are not allowed at events, but participants may carry and use safe, foam weaponry to defeat the bad guys. Monsters look like monsters, treasure looks like treasure, and the town looks like Renaissance-Fantasy town. You won't need to "imagine" or pretend anything as we have done considerable work to make a believable fantasy world.  
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I've never done anything like this before. Will I feel weird?
Mythical Journeys was designed for people who have "never done anything like this." Our game is easy to understand so you can focus on meeting and interacting with nice folks, try new things and have a blast!  
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If you are so good why don't you have chapters all over the United States?
Some measure success by the amount of chapters a game has. We view success in differently: quality over quantity. Anyone can make a half-baked game system and offer it online to those who will take it. And they will.

Though we have had many offers from around the world to start chapters, we wish to maintain our integrity. We will consider creating new chapters ONLY IF the staff have worked with us and learned how we do things, and we believe that they can maintain the style and quality of the game we know as Mythical Journeys.  
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Is this just a guy game?
All throughout history there are examples of women as heroes or legends. Take Joan of Arc for example! Mythical Journeys is a co-ed game where the women are just as likely (sometimes more so) to become legends as the men. At a typical event, about a third of the players and cast are women. Mythical Journeys is a game for anyone! Regardless of who you are inside or outside, this is the game for you! We are very LGBTQ+ inclusive and have strict policies regarding harassment. We take pride in being a game that accepts everyone!  
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Temporary Monster Duty
Generally our players play for the entire event, while the cast takes on all the roles of face characters and monsters. Sometimes, though, we let players volunteer to play monsters for an hour or two during the game. Sometimes we have our hands full and don't want you showing up to volunteer.

If we are looking for players to be monsters for an hour or two, we will post an advertisement on the in-game message board (this is a REAL Message Board to the side of the Tavern). It will say something like this:

"Wanted - Farm hands for the Avery farm. 5 copper per hour. Meet us behind the farm between 6 and 8 bells past high sun."

If you see an ad like that and want to be a monster for a while, come to the plot center at the time it says and we will hook you up. Guaranteed action and you get paid 5 character points. You will not get paid copper, that is just a way to indicate character points in an In-Game kind of way.

If there's no ad, keep looking for trouble in game, we've got all the help we want.  
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Univeral Point Rewards - What can I get?
If you help us set up or break down an event, donate props, or perform some other service that we need, you will be rewarded with additional UP. These points are our way of saying, "Thanks for helping us out! We really appreciate it." Make sure you sign in and out with area coordinators when helping us with setup or breakdown in order to receive your UP reward.

Your extra points can be converted to CP and used to purchase skills, like regular CP, within certain limits. No character may have more than 150 + 50 points per event played spent on their skills. For example, after you've played four events, you can spend a total of 350 points. Points beyond this limit can be saved for the future, or spent on a variety of other items. The following is a sample list of what else you can spend your UP on:


1 UP = 4 Farthing (Copper)
5 UP = 2 Crown (Silver)
25 UP = 10 Crown (Equivalent of 1 Golden Sovereign)
2 UP = 1 leather, iron, or wood piece (refined)
4 UP = 1 Fine Cloth
8 UP = 10 clean vials
8 UP = vial of ink
8 UP = paper for scrollcrafting
10 UP = Fate's Kiss
30 UP = Twist of Fate

Extra Skill
A single use of any skill you could purchase. The cost is one fifth of what the skill would cost your character to purchase. Extra skills are not counted as purchases for the point limits. Extra skills are good for one event only. You MUST use them the next event you attend, after that event they are gone.

Other Rewards
From time to time, other rewards may be available. For example, from time to time we've had auctions of special items, especially when we hold a winter feast. These will be posted to the message board. Anything that is added to our general list will be added to the list, above.

How Do I Get It?
For all normal items, use the UP Rewards link from your character. You can also use this link to transfer UP to your friends. For extra skills, just send a Help request saying what you want to use your points on.  
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What do I do about food?
We provide full food service for players who want to purchase it. This includes breakfast on Saturday and Sunday and dinner on Saturday. The cost is $20; sign up for food when you sign up for the event. You can also purchase drinks in the in-game tavern for in-game money.

For more information about our food service, see We'll Supply The Food on the site menu under Event Details.

Cast get meals for free, plus snacks and drinks throughout the event.  
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What do I do about sleeping arrangements?
The 4-H Camp we rent has two small villages with cabins to sleep you in. These cabins are awarded on a first-come-first-serve basis determined by preregistration. A map showing the locations and names of the cabins can be found using the link to Sleeping Arrangements on the site menu under Event Details. A few of the cabins have been named by players, please check with the usual residents of these cabins (or ask on our message board) before registering to stay in them.  
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What do I need to play / What should I bring?
It is easy for us to give you a list of things you will need to bring along to make your adventuring easier and more fun, but it is impossible for us to cover everything. Through experience you will learn what you need to bring versus what we suggest to bring. We have listed only what we feel might be essential.


  1. Boffer-Style weapons (as shown in our rule book)
  2. Costume (you can't live without it!)

    Put on your costume beforehand and run back and forth for 5 minutes. Remove anything that gets in the way or falls off. Do you have a way to carry your weapons and treasure that don't get in your way? Can you reach your spell packets easily? Etc?

  3. Cloak - it gets cold, trust us you will want one!
  4. Extra boots, clothing, socks, shoes (please avoid white sneakers, t-shirts, sunglasses and jeans).

    Bring a lot of extra socks. If they get wet it is miserable. Or bring some baggies to put over your socks before you put them in your boot. That works wonders.

  5. Gloves, thermals, wool socks. Yes you feel warm after all that running, but that is because you are losing heat and so your skin feels warm! :)
  6. Flashlight: To use in your cabin only
  7. First Aid Kit: Ace bandages, Band aids, etc.
  8. Food/Snacks: Otherwise you'll starve! (Unless you signed up for our food service, but even then portable snacks can be nice to have.)

    Water (not just coke/red bull... that will dehydrate you), pre-made sandwiches in a small cooler, fruit, granola bars, pop tarts, jerky. Anything that... after being beaten up by monsters and falling in the mud... will make you happy. You will never eat as much as you bring.

  9. Glow Sticks (for Light spells.)
  10. Insect Repellent: Bugs, yuck!
  11. Sunblock. You may end up being in the sun a lot.
  12. Props: To make your cabin look "in game".
  13. Rule Book
  14. Shower Gear: (shampoo, shower shoes, soap, toothpaste, toothbrush, towels, etc.)
  15. Sleeping Bag (good for down to zero degrees or lower) & Pillow
  16. Spell Packets: (If you plan on being a spell caster.)
  17. Paper and something to write with. You'll have perhaps 200 names you could learn, storylines to try to unravel, a world to discover... it might help to take notes.
  18. Tent: If you plan to sleep outdoors.
  19. Weapon Repair/Creation Kit: (duct tape, open-cell foam, scissors, etc.)


If you will be casting for us rather than playing, we will supply costuming, weapons, and food. Warm clothes you can layer, especially "basic blacks" you can wear under costuming, and extra dry socks are still important. Shower gear and sleeping bag are also important. If you have costuming you'd like to wear, by all means bring it. Pouches and a belt that fits are also useful though not required.  
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What does it mean when a castmember tells me this: I cannot afford someone with your experience?
This simply means the adventure being run by the cast member was made for new players to help introduce them to the game. In case you were wondering... volunteering to tag along for free isn't an option in this situation. Let the new folks have some cool adventures on their own without outside interference.  
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What is an Adventure Weekend?
Mythical Journeys isn't a play or movie to be watched or a book to be read. It is an interactive story in which you take an active part in. You will spend the weekend at the game as a Renaissance-Fantasy character you create. All the action at Mythical Journeys takes place in a fantasy village and surrounding forest. There you will meet wizards, gypsies, bandits, monsters, minstrels, and hundreds of other characters. You will have goals to accomplish, items to find, treasures do uncover, riddles to solves and countless other possiblities.  
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What is your combat system like?
At Mythical Journeys we use safe foam weaponry (known as "boffer weapons") made into swords, daggers, arrows, axes, spears, etc. Each of these weapons causes one point of damage when they hit you. This point of damage (an injury) deducts one point from your Vitality total. This consistent form of damage for all weapons makes our combat run smoothly (since you don't need to call different damage amounts or calculate large Vitality losses). A typical person has between 1 and 3 Vitality, while heroes may have more (but even for heroes, more than 5 is unusual). The toughest monsters may have much more.

Vitality is your life force and represents the number of hits you can withstand before being rendered unconscious.  
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What is your magic system like?
Our magic system is a packet-based system* that has four common schools of magic (Elementalism, Mentalism, Rune Magic, and Wizardry), plus two additional schools that are uncommon and generally considered evil (Nethermancy and Sorcery). In addition, each religion (Radiance, Fortune, Shamanism) has its own magical spells.

Spells are powered by Mana or Faith, so you can decide on the spot how to use your magical power. New spells can be learned from a teacher, from a magical knowledge scroll, or by personal experimentation (although this method can be erratic or even hazardous).

* By "packet-based" we are refering to the throwing of small bean bags that represent spell energies. If you plan on playing a Mage or Cleric be sure to make plenty of spell packets for the event.  
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When is preregistration due?
Preregistration is due two weeks prior to any event unless otherwise noted by MJ staff. Pre-reg is full payment for the event in advance, before the two week deadline, and receives a discount. After the deadline, you can still register without the discount, or you can sign up on reserve ("hold my spot") to pay at the door. Reserve registration is a promise to pay for the event. You may cancel your registration up to a week prior to the event. Any later and you may still be responsible for paying the full price.

For more details, see the Event Specifics page on the site menu under Event Details. More questions? Submit a Help request and we'll be happy to assist you.  
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When will my (Help Tickets, PEL Questions, Photo Stories, Character Histories, Rumors, etc.) be Answered / Approved?
We try our best to get through everything as fast as possible. At any time there are 5 to 10 people actively working on the site who can answer your questions. Some can only be addressed by certain people and may take longer to get resolved. Some can be handled by anyone and may get resolved in moments.

When there are multiple things in the Queue, our order of execution on answering your requests:

Help Tickets
PEL Questions
Character History
Photo Stories
Rumors  
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Where can I get a costume?
Before each event we often have a few vendors who sell medieval fantasy shirts, cloaks, pants, hats, armor, and other such things. When in doubt, ask on our message board whether there will be vendors present. We've also linked many of our favorite vendors from our Links page on the site menu under Help. In the fall, be sure to visit the Connecticut Renaissance Faire for a huge assortment of great vendors.  
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Why does your photo gallery have so many pictures?
Our members take a lot of pride in their appearance and we strive to be a prop-heavy game that leaves nothing to your imagination. We expect that many others are like us when it comes to deciding what game is right for them to play. We would be reluctant to try any game that didn't show pictures as they may be hiding something... like their monsters are nothing more than kids in jeans and a t-shirt with "goblin" written on it. We want to be viewed as "fine dining" in the world of LARP versus a fast food game.  
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Why don't you have Marshals or GMs?
One word: trust. We trust you, our friends, to follow the spirit of the rules. Cheaters are like speeders. When they see cops they stop speeding to avoid trouble. Instead we rely on reports from all of our players and cast via our Feedback system (look on our site menu for Feedback under Help if you want to let us know about anyone's behavior that was questionable - or especially praiseworthy). Cheaters inevitably get caught and are suspended or permanently removed from the game.  
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Mythical Journeys ♦ Pomfret, CT USA